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Loot Problem - Версия для печати +- Город Джунов (https://www.gipat.ru/forum) +-- Форум English-speaking Diaspora (https://www.gipat.ru/forum/forum-22.html) +--- Форум General Discussion (https://www.gipat.ru/forum/forum-13.html) +--- Темы: Loot Problem (/thread-2262.html) |
Loot Problem - zothen - 19.10.2004 Hi there ![]() I am new to EI modding and I have a problem... Is it possible to give a percentage chance to an item to drop from a monster? For example: If I kill an orc, I want a 10% chance that the orc drops a stone axe. I know theres a percentage column for money in "monsterprototypes.txt" but I cant find a solution for the item problem. Thanks in advance. Loot Problem - CTpaHHuK - 19.10.2004 I thick, that we can make ONLY 100% chance that the orc drops a stone axe. Or, of course, 0 % I cannot help you :lol: Loot Problem - ALtair - 19.10.2004 There's no way to do that. The same question has been asked a year or two ago on the russian forums and since then no reply was given. Loot Problem - zothen - 19.10.2004 Too bad. But thanks for the quick answers ![]() Loot Problem - skteborder - 07.11.2004 i am new to modding too i haven't gotten anything to work yet though i like the idea though Loot Problem - Guest - 16.01.2005 How i can edit money and items who must drop my enemy. I must change it in mob file because databasemlp must be original. I'm editing mappack 1.42 and I dont know how I can change it. Please help :excl: Loot Problem - Viruzzz - 24.01.2005 I'm just thinking, it possible in a way, if you make a new type of monster, (orc) and make the ratio of the new orc vs old orc 1:10 and make the new one drop an axe, then it would be like a 10% chance |