10.05.2014, 21:18
Alright, this is as far as i can go...
[attachment=868]
[attachment=867]
All the menus are working nicely, but the combat screen is moderately comfortable with these portraits and numbers floating in the center of it. :/ The rest of the interface is fine (buttons and spells are clickable/pushable and they interract correctly).
Second pain would be the one providing by the adventure screen. If we move our mouse too far to the right (over 800 pixels from the left border of the screen) then the game thinks we are trying to rotate the view and will not react to anything else. Moving the mouse below 600 pixels from the top of the screen has no use, the game will not react to any of our clicking).
[attachment=869]
That means the the true gameplay screen is practically equal to 800x600.
There is no way of moving portraits and values, ive tried eveything that came to my mind. The only thing remaining is cracking the .exe file, but i have no idea how to do HEX editing. :/ The game already knows how to move the values vertically (by 168 pixels), so thing would require the game thinking the first resolution (800x600) is the second one (1024x768) and then job would be halfway done. I suppose the next step would be adding some command for it to move values 566 pixels to the right, (but only these being displayed on the right half of the screen). Of course these are only my assumptions.
The only close-to-widescreen resolution the game is capable of displaying is 1024x600, but i wouldnt call it a HD one. :/
But anyway, looks like the mod wont come to life without it. D: If there is some programmer / hacker interested in helping with this issue i will gladly provide him whatever he needs (like the .exe file (i cant upload it into the post on forum), or my work on this mod so far) If not, then i guess Etherlords will never see the playable widescreen version
[attachment=868]
[attachment=867]
All the menus are working nicely, but the combat screen is moderately comfortable with these portraits and numbers floating in the center of it. :/ The rest of the interface is fine (buttons and spells are clickable/pushable and they interract correctly).
Second pain would be the one providing by the adventure screen. If we move our mouse too far to the right (over 800 pixels from the left border of the screen) then the game thinks we are trying to rotate the view and will not react to anything else. Moving the mouse below 600 pixels from the top of the screen has no use, the game will not react to any of our clicking).
[attachment=869]
That means the the true gameplay screen is practically equal to 800x600.
There is no way of moving portraits and values, ive tried eveything that came to my mind. The only thing remaining is cracking the .exe file, but i have no idea how to do HEX editing. :/ The game already knows how to move the values vertically (by 168 pixels), so thing would require the game thinking the first resolution (800x600) is the second one (1024x768) and then job would be halfway done. I suppose the next step would be adding some command for it to move values 566 pixels to the right, (but only these being displayed on the right half of the screen). Of course these are only my assumptions.
The only close-to-widescreen resolution the game is capable of displaying is 1024x600, but i wouldnt call it a HD one. :/
But anyway, looks like the mod wont come to life without it. D: If there is some programmer / hacker interested in helping with this issue i will gladly provide him whatever he needs (like the .exe file (i cant upload it into the post on forum), or my work on this mod so far) If not, then i guess Etherlords will never see the playable widescreen version