12.02.2018, 07:24
Thanks very much for the replies StoneSpearman and Jet. 
@Jet
Are there proper translations somewhere to those videos regarding EI .fig modeling to and from Blender which you linked to in your post? It doesn't seem like Youtube translates the video very effectively, as only about 40% of it is understandable, though what's being shown in those videos does look very promising.
I'm glad that EI modeling can be done from Blender as that is the tool that i use to create most of my 3d assets.
Though I'll need to fire off a few more questions about .fig models while we're on the subject -
Is there a specific grid formatting that I should set in Blender for .fig models? (This was mostly relevant for some older games which had a much more limited model grid resolution, where using an improper grid spacing with some older model formats would cause distortions to the model when loaded ingame)
Is there a limit to the amount of verteces/polys that can be present on a .fig model?
@StoneSpearman
I did notice some of those on the downloads section, but I'm not totally sure which file/program does what. Indeed, I'll try to see if an online translator yields some results.

@Jet
Are there proper translations somewhere to those videos regarding EI .fig modeling to and from Blender which you linked to in your post? It doesn't seem like Youtube translates the video very effectively, as only about 40% of it is understandable, though what's being shown in those videos does look very promising.
I'm glad that EI modeling can be done from Blender as that is the tool that i use to create most of my 3d assets.
Though I'll need to fire off a few more questions about .fig models while we're on the subject -
Is there a specific grid formatting that I should set in Blender for .fig models? (This was mostly relevant for some older games which had a much more limited model grid resolution, where using an improper grid spacing with some older model formats would cause distortions to the model when loaded ingame)
Is there a limit to the amount of verteces/polys that can be present on a .fig model?
@StoneSpearman
I did notice some of those on the downloads section, but I'm not totally sure which file/program does what. Indeed, I'll try to see if an online translator yields some results.