There are 3 classes of monsters: humans, monsters and animals. All humans' textures are in Redress.res, all other textures are in Textures.res. So you can make man or woman or orc with textures.
To see the textured monster you should:
1) Look in databaseLMP.resMonstersPrototypes.txt and find the Base Race of your monster(4 example: LMP Cyclops 16's Base Race is LMP Cyclops)
2) Look in databaseLMP.resRaceModels.txt(find there Base Race of your monster(LMP Cyclops)) and find Graphics Data Primary Textures of your monster(Cyclop00)
3) Find in your Textures.res mmp-file with the name from 2 (Cyclop00.mmp), convert it into *.dds(use MMPStudio - try to find it somewhere there), save it with No Mip Maps(use Photoshop(dds-plugin - try to find there) or maybe something else..), convert it back into *.mmp(MMPStudio)
4) Rename your new mmp-file into the name which includes Graphics Data Mask Name from RaceModels.txt(unmocy), add to name Skin_(unmocyskin_) and the number from Graphics Data Primary Texture(00) - so the name for cyclop is unmocyskin_00.mmp
5) Add this file to Redress.res
6) As I can remember in RaceModels.txt(find there LMP Cyclops) in TypeID TypeID you also should write human instead of monster(or animal), then pack your databaseLMP.res
7) Change your char to LMP Cyclops 16 and enjoy!
P.s. Try to contact with Tank - he knows much about EI
P.p.s. Visit
www.ei-planet.com if it still works...
P.P.P.S. Sorry for my English...