08.12.2014, 19:22
He is currently : GiveUnitSpell(Unit: object, sSpell: string)
Missing: DeleteUnitSpell(Unit: object, sSpell: string)
Used commands to the mission (boxes), but useless for multiplayer:
GiveItem(nPlayer: float, Item: string)
GiveMoney(nPlayer: float, Money: float)
It lacks something of the likes of:
GiveUnitItem(Unit: object, Item: string) [for mobs or player]
GiveUnitMoney(Unit: object, Money: float) [for mobs or player]
What made it possible to also add to the mobs of these values and the box would also give things a player who opened the box, and not just only the host.
GiveUnitExp(Unit: object, exp: float) - leveling build missions, such a feature would be most welcome to the difficult mission.
I miss a command such as
DeleteUnitItem(Unit: object, Item: string)
DeleteUnitArmor(Unit: object, part: float)
DeleteUnitWeapon(Unit: object, nWeapon: float)
DeleteUnitQuickItem(Unit: object, nQuickItem: float)
But also:
GetUnitArmor(Unit: object, part: float) : string (part : 0 to 5 parts)
GetUnitWeapon(Unit: object, nWeapon: float) : string (nWeapon: Position 1,2,3,4)
GetUnitQuickItem(Unit: object, nQuickItem: float) (nQuickItem: Position 1,2,3,4)
GetUnitSpell(Unit: object, nSpell: float) (nSpell: from 1 to 8)
GetUnitNickName(Unit: object) : string
GetUnitStrength(Unit: object) : float
GetUnitDexterity(Unit: object) : float
GetUnitIntelligence(Unit: object) : float
GetUnitMoney(Unit: object) : float is only GetMoney(nPlayer : float) : float which only to the host
GetUnitSpellDamage(Unit: object, nSpell: float) : float
GetUnitWeaponDamage(Unit: object, nWeapon: float) : float
GetUnitSpeed(Unit: object, nSpeed: float) : float (nSpeed = 1 (Run), 2 (Walk), 3 (Sneak), 4 (Crawl))
GetUnitLocomotion(Unit: object) : float
GetUnitActions(Unit: object) : float
Sorry about that, so that much.
This is just my suggestion
And I'm sorry for my english xD
Regards, DemoNCS.
Missing: DeleteUnitSpell(Unit: object, sSpell: string)
Used commands to the mission (boxes), but useless for multiplayer:
GiveItem(nPlayer: float, Item: string)
GiveMoney(nPlayer: float, Money: float)
It lacks something of the likes of:
GiveUnitItem(Unit: object, Item: string) [for mobs or player]
GiveUnitMoney(Unit: object, Money: float) [for mobs or player]
What made it possible to also add to the mobs of these values and the box would also give things a player who opened the box, and not just only the host.
GiveUnitExp(Unit: object, exp: float) - leveling build missions, such a feature would be most welcome to the difficult mission.
I miss a command such as
DeleteUnitItem(Unit: object, Item: string)
DeleteUnitArmor(Unit: object, part: float)
DeleteUnitWeapon(Unit: object, nWeapon: float)
DeleteUnitQuickItem(Unit: object, nQuickItem: float)
But also:
GetUnitArmor(Unit: object, part: float) : string (part : 0 to 5 parts)
GetUnitWeapon(Unit: object, nWeapon: float) : string (nWeapon: Position 1,2,3,4)
GetUnitQuickItem(Unit: object, nQuickItem: float) (nQuickItem: Position 1,2,3,4)
GetUnitSpell(Unit: object, nSpell: float) (nSpell: from 1 to 8)
GetUnitNickName(Unit: object) : string
GetUnitStrength(Unit: object) : float
GetUnitDexterity(Unit: object) : float
GetUnitIntelligence(Unit: object) : float
GetUnitMoney(Unit: object) : float is only GetMoney(nPlayer : float) : float which only to the host
GetUnitSpellDamage(Unit: object, nSpell: float) : float
GetUnitWeaponDamage(Unit: object, nWeapon: float) : float
GetUnitSpeed(Unit: object, nSpeed: float) : float (nSpeed = 1 (Run), 2 (Walk), 3 (Sneak), 4 (Crawl))
GetUnitLocomotion(Unit: object) : float
GetUnitActions(Unit: object) : float
Sorry about that, so that much.
This is just my suggestion
And I'm sorry for my english xD
Regards, DemoNCS.